Conferences

Adventures in San Francisco – part four, Google I/O 2016

After my previous visits to Sauce Labs, Google and Keen.io, it was finally time for the main event. I was lucky enough to get tickets for Google I/O through some of the Polymer work we had done over the last year. As I mentioned in part one I have never been to San Francisco before, so I didn’t have a previous I/O to compare it to. However, I know they changed up the format this year, giving it a more “festival” vibe — I assume to differentiate it from other conferences and be more “Google”.

I’m going to cover the bad, the good, the highlights, and the things I learned.

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Mobile

Mobile Testing: Out of the Darkness

“Hang on a second… how do we test mobile?”

Blank. Other testers stop their tasks and raise their heads up, staring at each other and frowning, as if they were trying to find the solution to a 3,000-year old history problem, like trying to discover the origins of the Pyramids. The Great Mobile Lord has cast his confusion.

This confusion is a major risk to software quality, and this is why it is time to cast some light over these mysteries and show you how easy and accessible mobile testing is. So please join me in diving into the darkness of mobile testing.

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